![]() To install it, just follow the instructions here: You can download Android Studio from here: To export to Android you need a few other tools. Godot will process the files and once that is done you have all you need to export to Windows, Linux, and Macs. In the file Open a File dialogue navigate to where you have downloaded your Godot_v3.1-stable_export_Templates.tpz file and hit Open.If you have already downloaded the Godot_v3.1-stable_export_templates.tpz file, click on the Install From File button to bring up a file dialogue.This will open a new window where you can either Download the latest Export template package directly, or Install From File.From the drop down select the Manage Export Templates option.In the top left menu bar click on the Editor button.In the file Open a File dialogue navigate to where you have downloaded your Godot_v2.1.5-stable_export_Templates.tpz file and hit Open.įor Godot 3.1 the process is more or less the same but the locations of things is slightly different.From the drop down select the Install Export Templates option.In the top right corner click on the Settings button.Load an existing project or start a new one so you are faced with the Godot editor interface.Install these into Godot 2.1.5 using the following method. This will give you a file called Godot_vXXXX-stable_export_Templates.tpz where XXXX is the Godot version number. You can find them on the same page as you downloaded Godot. To export to any platform you need the export templates issued by the Godot developers. Tools Required Export Templates (Standard) The method here is based on the process described by Jayanam on his video tutorial on exporting to Android from Godot 3 under a Windows system. It looks like I might have to update: my work to the new Godot 3.1 now. Having just looked at the latest edition of Godot Game Engine which is Godot 3.1 and it has gone back to the OpenGL ES 2.0 / OpenGL 2.1 renderer. This meant using the Godot 2.x series which is compatible with OpenGL ES 2.0 / OpenGL 2.1 machines. To maximise the ability for anyone to run anything I produce I was keen to ensure my work would run on older machines. In all ways it was better, but it also required a more modern computer capable of running OpenG元.0 or greater. When Godot 3 first came out it had a lot of fantastic support for 3D games and many improvements for 2D games. “ Why use an old version of Godot?” I hear you ask. I am using Linux to develop my projects, but the process should be the same for Windows. Exporting to Linux and Windows is also described. ![]() This article describes what you need to export your Godot project to Android and the process to follow. Exporting to Android is a little more involved but once your system is set up, it is efficient and effective. Exporting to Linux and Windows is extremely easy, Exporting to Macs is easy but I haven’t tested these outputs yet. Godot is a fantastic game engine for developing 2D and 3D games and then exporting them to a variety of platforms in a painless process.
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